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Survivor II Lock-in It's been 7 years since we last did this style of lock-in. 7:00 Free Time In the Gym
7:30 Good Friday Tenebrae Service
8:30 Easter Happening Practice -Youth provided the Sunrise Service this year.
9:30 Rules & Expectations - Going Tribal Your Limitations are as follows: * No swearing/profanity - Believe it or not this category includes inappropriate sexual discussions * No "extra curricular" activities permitted - For example, no sucking face with anyone * No roughhousing -Yes, this includes keeping someone else's property from them by force, sneaky-ness or running away from them * Do not leave the Church - If the area you are in is not climate controlled you are outside the church. * No cheating - If you are looking for a way around a rule, you are probably about to cheat and had best not attempt any deviations until you reach saint hood. * Snacks and drinks are allowed in the Youth Center and the Gym only. If you are in transit between these two locations you may not eat or drink. * Do not open locked doors - If you have to do anything to a door that is more than just gently opening it, you are probably attempting to open a locked door. * Stay out of the rafters & Respect the church property - If you have to climb to get where you want to go and then you feel yourself having to balance on a beam high above the floor, chances are you are in the rafters. * Sleep only in designated sleeping rooms.- No hiding, food or drink in designated sleeping rooms
Expectations are as follows: * Participate as you can * Respect others * Listen * Clean up after yourself * If you would rather sit out or go to sleep, let me know where you are going and what you are doing. * Have a Blast
Go tribal or go home - Turn in your cell phone till morning
10:00 Team Competition I Evenly divide into four tribes: * Udaman * Megachi * Yiddymach * Flipadonya Gummy Worms In Ice: Each player tries until he or she gets a worm. The team that pulls out the most gummy worms with their teeth in an allotted time wins the competition. Duct Tape to Wall: Use the unfinished basement for this. Each team selects a person that they will duct tape to the wall using only two rolls of duct tape. The team that has the person stay on the wall the longest wins the challenge for 1st place.
11:00 Free Time Gym, Youth or Activity Center Only
12:00 Team Competition II Team Hunt: Give everyone different clues to solve. Then after kids figure out the clues, have them stay as a team to search the church building and find the Youth Dude with or without the item. When they find the Youth Dude he'll give them a "New Clue" ticket and a buck or two. Then they return to the Activity Center chant their tribe name 3 times to the sponsor stationed there and exchange the ticket and the previous clue for the next clue. The team with the most bucks wins. No scouting the Youth Dude. All teams must stay together. Give two different "Bucks" one for keeping score and one for getting a new clue. Tip: don't make a commotion when you find Kris, you'll be tipping other teams off as to where he is.
1. A promise they made after their demise Adam and Eve kicked out for their lies An object of nature found near by Check out the courtyard give it a try Tell me what it is for 1 buck, let me see one for 2 bucks, a hint cost 1 buck.
2. The difference is clear don't use a book Two buys a pop, most have a new look Bring me the things not two but four Just what I'm saying, don't look for more. Tell me what it is for 1 buck, let me see one for 2 bucks, a hint cost 1 buck.
3. Use me not once and share with a friend Do it not once but over again. The more times it dries the wetter it is Solve this riddle maybe wipe up some fizz Tell me what it is for 1 buck, let me see one for 2 bucks, a hint cost 1 buck.
4. I have a tongue that makes not a sound I'm not in a face near the floor I'm found Tell me what it is for 1 buck, let me see one for 2 bucks, a hint cost 1 buck.
5. Constantly collide into the others; I'm one of many, 16 in colors. Associated with English and banking and breaking, Cue up the answer right there for the taking. Tell me what it is for 1 buck, let me see one for 2 bucks, a hint cost 1 buck.
6. I live above a star, and yet I never burn, I have eleven close neighbors, and yet none of them turn, I am visited in sequence, first, last or in between, PRS (the new ones with Q) are my initials, Now, show Youth Dude what I mean. Tell me what it is for 1 buck, let me see one for 2 bucks, a hint cost 1 buck.
7. A potato's key tool, it has all the power. It's generally used on the half or full hour. If my cells were deceased or lost or the such, My partner would only respond to your touch. Tell me what it is for 1 buck, let me see one for 2 bucks, a hint cost 1 buck.
8. Filled to the top, now make it cold There better be more than half left In the glass Kris beholds Tell me what it is for 1 buck, let me see one for 2 bucks, a hint cost 1 buck.
9. What has rivers but no water Cities but no buildings Forests but no trees Deserts but no sand Mountains but no rocks? Tell me what it is for 1 buck, let me see one for 2 bucks, a hint cost 1 buck.
10. Eating white is what I mostly do If quick enough, a fruit and some things blue When you see pink, sky blue, orange, or red It would be wise to turn my yellow head It's an old video game with blue walls I run from the ghosts that roam the halls What am I? Tell me what it is for 1 buck, pantomime it for 2 bucks
1:30 Free Time Gym, Youth or Activity Center Only
2:15 Food Pizza & Pop
2:30 Team Competition III Puzzle Dash: Buy four 100 piece puzzles. Divide each puzzle into ten baggies with about 10 pieces in each for each puzzle. Place the baggies with a sponsor (to prevent cheating) and signs for each team at one end of the church and gather teams around four tables at the other end. Have teammates one at a time run to get a baggie of their pieces while the others put the puzzle together. After a baggie arrives each team must chant their team name three times before sending another runner for more pieces. First team done wins. Pew Crawl: Line the teams up at the front of the Sanctuary at four different places to enter under the pews. Teams crawl under the pews all the way to the back. The first team with all of it's members out from under the pews wins.
3:30 Break/Bail out to sleep
3:45 Underground Survivor Underground Church Survivor Style: Players are: Underground Church, Followers, or Guards. There is one "Church" (a group of three). The church is given a set amount of time to go and hide. The Church will become the Guards for the next round. There are "Guards" (number depends on the size of the "Church"). The Guards try to keep the church from growing. The Guards job is to tag the Followers & lock them outside the building in the Courtyard ONLY. If they tag or grab a youth, the youth must surrender and be escorted out the nearest Courtyard door. Once the youth are outside, their job is to find a way back in. Which is difficult since I can change the locked and unlocked doors, leaving one door unlocked at all times. Everyone must continue to try to get in, they can't just sit outside and chat. The "Followers" try to find the Underground Church without being tagged by the Guards or giving away where the Church is. If a Guard finds the Church the round is over. But, if the Church has 7-15 members (depends on how many play) the round is over and the UNDERGROUND CHURCH has survived!
5:00 Movie/Free Time 7:00 Go Home! |
