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It's Moleish 7:00 - 830 Open Gym Family Life Center only! Gather and store all food and drink in the locked kitchen. 8:30-9-ish Explaining the Game A Game for students to discover the truth about God, themselves and "The Mole." Objective: is to complete the activities to earn Pizza, Pop and Snacks for your team. We will divide into teams of at 3-5 people and pick a name for your team. One team will be the mole. They will have the potential to earn the same amount of points as the winner. However, if they break the rules of the game then they will forfeit points. The game will be played until 3:00 a.m. Only then will snacks, pizza and pop be delt out in great quantity. The game will be played to include Free Time, Activities or Games to earn points, Exemption, and Mole Quiz. Free time is the best time to ask questions about each other that may help you with the quiz at 3. Activities are the time that you will be working with the other teams to increase "money/points in the pot" for winning team and "the Mole team." Exemption is when one team can win an exemption and automatically make it to the next round. The Mole Quiz is the final quiz you take that will determine who is eligible in the next round. The team with the lowest score on the quiz will be left out of the next rounds prizes. If you are out of the game your team can still continue to participate in the activities and earn bonus points for the 3a.m. feast. The Mole: The mole will be chosen randomly and the mole's team will be notified of what role they will be playing. The goal of the mole is to disrupt the "points in the pot" as well as, try to make the other teams think that the mole is another team. If every team is successful in correctly identifying "The Mole" before the 3a.m final challenge the Mole will not be allowed to partake in the feast. The Teams: Teams will be selected between 7 and 9p.m. Once on a team you will need to work together and agree on every move you make. It is vital that your team be ready to work together to win the game and discover the mole. The goal of each team is to try to discover who the mole is so that they can continue playing the game and win more "food for the pot." However, a crucial point in the game is if a team can make other teams think they are the mole then it might enable them to stay in the game the longest. The winners will be determined by tabulating points from the activities and the quizzes. The winning team controls the lock-in from 3-7a.m. Challenges: Challenges will be throughout the night, awards will be points and food for the Pot. Exemptions: Activities will have the possibility of a team receiving an exemption. This means the team that wins the exemptions doesn't have to take the quiz and will remain in the game for 1 more round. However, at the discretion of the Youth Dude, this may involve removing points from the pot or missing an opportunity for extra points to be added to the pot. The Quiz: There will be a quiz taken after each activity that will determine who will be the next team eliminated from the game "It's Mole-ish." The quiz will be questions concerning whom they think the mole is and could include some questions from the earlier movies. Journals: Each Team will have a journal to record their thoughts and ideas on who they think the mole is. This may be very important in trying to remember what happened each session. Rules: At any point in the game you may be notified of rules that change. The rules can change by the discretion of the Youth Dude. Remember to be prepared for strange things to happen. Each time a rule is broken or an infraction is made you will be fined and there will be points removed from "the pot." 9:00ish - 9:15 Lock-in Expectations and Limitations Your Limitations are as follows: Do not leave the Church If the area you are in is not climate controlled you are outside the church. No "extra curricular" activities permitted For example, no sucking face with anyone No balloon blowing No cheating If you are looking for a way around a rule, you are probably about to cheat and had best not attempt any deviations until you reach saint hood. Snacks and drinks are allowed in the Youth Center and the Gym only. If you are in transit between these two locations you may not eat or drink. Do not open locked doors If you have to do anything to a door that is more than just gently opening it, you are probably attempting to open a locked door. Stay out of the rafters If you have to climb to get where you want to go and then you feel yourself having to balance on a beam high above the floor, chances are you are in the rafters. Sleep only in designated sleeping rooms. No hiding, food or drink in designated sleeping rooms Expectations are as follows: Participate as you can Respect others Listen Clean up after your self If you would rather sit out or go to sleep, let me know where you are going and what you are doing. If you want an extra door unlocked Take the bounce challenge The leader may randomly unlock a door from time to time. Don't beg for a door to be opened unless you have passed the bounce challenge. Have a Blast 9:15-9:30 Its Mole-ish Set up the learning The Lord hates . . . one who sows discord among brethren. . --Proverbs 6:16,19 Say: Ever see that television show called The Mole? The Mole? What is The Mole? Who is The Mole? The Mole is a reality TV show from ABC. Ten contestants are chosen to participate in the adventure of a lifetime, for their chance to win $1,000,000. The catch is that one of the contestants is a mole who will attempt to secretly sabotage the participants challenges. Evil is currently taking applications from believers to become moles in the Christian community. Think youve got the right stuff? Its simple really- all you need to do is spread the poison of suspicion through subtle, calculating gossip among your friends and family. I'm not referring to blatantly passing along tidbits of failure to other believers. Moles dont shout gossip in the daylight; they whisper divisive information in the dark. They cast doubt on a person's reputation or integrity by a raised eyebrow and a questioning tone of voice. Sometimes this comes in the form of: I have a concern about&ldots; Other times moles open up a sabotaging conversation with- hey, I have a prayer request about&ldots; God has news for Christian moles in the seven deadly sins that He hates. The list begins with "a proud look" and concludes with "one who sows discord among brethren" (Prov. 6:16-19). Pro 6:16 There are six things which the LORD hates, seven which are an abomination to him: Pro 6:17 haughty eyes, a lying tongue, and hands that shed innocent blood, Pro 6:18 a heart that devises wicked plans, feet that make haste to run to evil, Pro 6:19 a false witness who breathes out lies, and a man who sows discord among brothers. Between those two (Haughty eyes & sowing discord) are five other acts of betrayal, each represented by parts of the body: tongue, hands, heart, feet, and lips. In other words, God hates moles! Why? Simple: betrayal among the brethren kills the cause of Christ. If you were a non-Christian, would you want to become part of the fellowship of moles? We must not share the saving message of grace in one breath and the destructive poison of gossip in the next. If youre a mole, or starting to turn into one, dig out as soon as you can. Gossip and sowing discord contaminates Christs reputation. Before you share information about other people, ask yourself one question: are my motives holy or mole-y? Pride is excessive belief in one's own abilities, that interferes with the individual's recognition of the grace of God. It has been called the sin from which all others arise. Pride is also known as Vanity. Envy is the desire for others' traits, status, abilities, or situation. Gluttony is an inordinate desire to consume more than that which one requires. Lust is an inordinate craving for the pleasures of the body. Anger is manifested in the individual who spurns love and opts instead for fury. It is also known as Wrath. Greed is the desire for material wealth or gain, ignoring the realm of the spiritual. It is also called Avarice or Covetousness. Sloth is the avoidance of physical or spiritual work. Now heres a little something about the Seven Contrary Virtues: humility, kindness, abstinence, chastity, patience, liberality, diligence The Contrary Virtues were derived to protect one against temptation toward the Seven Deadly Sins: humility against pride, kindness against envy, abstinence against gluttony, chastity against lust, patience against anger, liberality against greed, and diligence against sloth. Ask: ·Do you function as a mole in your relationships? Why or why not? ·How can your words better demonstrate the grace of God to your friends and family? 9:30-11:30 Seven Deadly Sins Sr. High and Mid High Movies Sr. High watched a Clean Flicked version of Seven And the middle school watched A few episodes of Gilligans Island The Seven Deadly Sins of Gilligan's Island theory is quite simple. Each of the seven characters on the island represents each of the seven deadly sins. Now, this theory seems to fit upon initial inspection, there are technical difficulties when you get down to THE MAN himself, Gilligan. We made handouts for the kids while they watched . . . 1. Most obvious is the Professor, who fits PRIDE to a T. Any man who can make a ham radio out of some wire and two coconuts has to be pretty arrogant. His character was later revised and given a series of his own, called "MacGyver." 2. For the sin of ENVY we need look no further than Maryann, who may have worn those skimpy little tops, but could never achieve Ginger's glamour. 3. And who could doubt for a moment that Ginger is LUST incarnate? Sure, the kids were supposed to think she was ACTING, but we all know what being deprived episode after episode was doing to her. 4. What kind of person takes a trunk full of money on a three-hour cruise? Mr.Howell gets my vote for GREED. We are now left with three characters and three Deadly Sins. We have Gilligan, the Skipper and Mrs. Howell to whom we must match GLUTTONY, SLOTH and ANGER. As you can see, there is a Gilligan problem here. 5. Certainly we can further eliminate Mrs. Howell from this equation by connecting her with SLOTH. She didnt do anything during her many years on the island and everybody knows it. 6,7. This leaves ANGER and GLUTTONY, either of which the Skipper had no shortage. He was, after all, a big guy with the tendency to hit Gilligan with his hat at least once an episode. After much consideration, I have decided that he can easily do double-duty, covering the two remaining Deadly Sins. So here we have the Seven Deadly Sins trapped in an endlessly recurring Hell of hope followed by denial and despair, forced to live with each other in our TVs until the last re-run ends. And who is their captor? What keeps them trapped there? Gilligan. Gilligan is SATAN. Think about it. 11:30-11:15 Mole Quiz 1 Our quiz sheets were made like the format below. We used a computer to fill in the names and type a few new questions for each Quiz. Its Mole-ish Teams Team Name Member 1 Member 2 Member 3 Member 4 Member5 Hott Sistas-Steph-Katy-Valerie-Kendra Who Done it-Logan-Matt Man-Ryan-Matt More-Adam Live Wires-Lisa-Kyle-Trent-Rachel-Hairy Kyle Scotties Ds-Scott-Chet-Jason-Brian-Derek The Elite-Blake-Caleb-Eliot-Kyle-Austyn Whatever-Jacquie-Adam-Charlie-Alex-Danny NoBody-Anne-Chelsea-Ben Circle the Team that you think is the Mole Hott Sistas Who Done it Live Wires Scottie & the Floppy Ds The Elite Whatever NoBody
Did the mole watch a movie in Fellowship Hall? Did the Mole watch the movie in the Youth Center? Is the Mole team all of one sex? What color is the first member of the mole teams shirt? Does the Mole team have a visitor as a member? 11:15-12:00 Puzzle Solving Copy off the images (Puz 1 & Puz 2) on full sheets of paper. Points for most correct and first finished. Use one or both of these. Add puz1 and puz 2 jpegs here Puz 1 Answers; 1. crosswalk 2. chip on the shoulder 3. doubletalk 4. wet behind the ears 5. flying the coop 6. turning the tables 7. spill the beans 8. barking up the wrong tree 9. beating around the bush 10. rainy afternoon 11. all over but the shouting 12. undercover agent 13. through thick and thin 14. hand over fist 15. 6 of one, half a dozen of the other 16. wild goose chase Puz 2 1. search high and low 2. big stink 3. railroad crossing 4. the skies are overcast 5. waiting on tables 6. hole in one 7. strong undercurrent 8. lunch box 9. she hit the ceiling 10. he is in a pickle 11. split personality 12. just between friends 13. lucky break 14. mixed number 15. high gear (or top gear) 16. backwards dive Mole Quiz 2 Use the Its Mole-ish quiz form just to see if anyone caught someone slipping up here. Use questions like: Where did the mole team sit? What is the first letter of the mole teams name? 12:00-12:30 Free Time 12:30-1:30 Extreme Steal the Bacon Kind of like a Hunting/Freeze tag game. This is a game that combines rambunctious team spirit and individual challenge: Teams of would-be thieves try to steal the coveted "bacon" out from under their opponents' noses and make it home without being tagged. Divide Mole-ish teams into two large and equal teams. The team that won the previous challenge chooses how to divide the church into two areas. Each team will have a designated Bacon. Each team has five minutes to hide their bacon in their area. All bacon must be visible, not inside, under, behind or otherwise not in common sight. It will be dark so many good places should be easily found. The idea is to get the bacon, get back to your own area and not be tagged by any other opponent. If the thief makes it home, his or her team receives points. The winning Mole-ish team must find the Youth Dude and claim their points by verifying they have the bacon. The opposing team then must recover their bacon and go hide it again. When a player is tagged, they must go to jail and remain until the bacon is successfully recovered or their team frees them. The first large team to win 10 points wins. Mole Quiz 3 Add new questions like : Did the anyone on the mole team ever touch the bacon? How many members are in the mole team? How many boy are on the mole team? 1:30-2:00 Free Time 2:00-3:00 Grog In order to prepare for this game, different pieces of a flashlight are hidden on surfaces throughout the church. One Mole-ish team is chosen to be the 'Grog'. The Grog team must have at least one hand on each member of their team in order for their powers to work. During the course of the game, if the Grog touches another player, they scream at the top of their lungs and 'die'. This lets everyone else know where they are and where the Grog is. A 'dead' player can be brought back to life if another player touches them. The Grog wins if all of the other players are 'dead' simultaneously. The others win if they can find all of the pieces of the flashlight, assemble it, and shine the light in the eyes of any of the Grog. The Grog is not allowed to touch any of the pieces of the flashlight during the game. Mole Quiz 4 Make 3 or for new questions for the Its Mole-ish sheet here. 3:00-3:30 Free Time 3:30-4:30 Underground Church UNDERGROUND CHURCH has been a tradition for the youth of West Heights for many years. By mixing this exciting game of tag-hide-and-go-seek-sardines-in-the-dark, a memorable experience should take place and with any luck each time they play it, from here on, it will have a deeper meaning. The Game Players are: Underground Church, Followers, or Guards. There is one Church (a group of three). The church is given a set amount of time to go and hide. The Church will become the Guards for the next round. There are Guards (number depends on the size of the Church). The Guards try to keep the church from growing. If a Guard tags a follower the Guard and the follower must go to the jail. The follower must remain in jail until at least three others are caught. After the third follower is caught and brought to jail the group of followers is free to leave the jail after the count of 50. The Followers try to find the Underground Church without being tagged by the Guards or giving away where the Church is. If a Guard finds the Church the round is over. But, if the Church has 7 members it take 2 Guards to end the round. If the church has 12 members it will take all three Guards to end the round. Guards may not yell for other Guards, they must go and find them. During the time the out numbered guards are away gathering together, the church may move to a new hiding place. Once the church reaches 17 the round is over and the UNDERGROUND CHURCH has survived! Final Mole Quiz Four new questions like: Was the mole ever the church? Was the mole one of the first two teams to find the bacon? Was there ever a time when two or more moles players were playing X-box? Is the first member of the mole team a male or female? 4:30-5:15 Mole-ish Food Rewards 5:15-7:00 Mole Winners Choice Play a game(s) something like the title of the section implies&ldots; 7:00 Get your Stuff and Get! |
