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Celebrity Lock-In Needed: Check to see if the Polaroid's will flash or get something that will so it, print the lesson, 3 flash lights, food - other than pizza, tube dart guns and ammo, 2 old cell phones, video camera, print "Find the Producer" clues and bucks, get movie "Ultimate Gift", pencils, index cards, tape, UMYF Business Cards
9:00 Hanging in the Crib In the Youth & Activity Centers - Free time, Dance party, Video Games
10:00 Lock-in Rules Your cell phone is only good as a paper weight for this lock-in. If you can't limit its usage turn it in. You don't have any other friends beside the ones here tonight and your parents are glad to get rid of you. They aren't calling. Oh yea, don't use your phone for a light. No swearing/profanity. Believe it or not this category includes inappropriate sexual discussions No "extra curricular" activities permitted. For example, no sucking face with anyone. No roughhousing. Yes, this includes keeping someone else's property from them by force, sneaky-ness or running away from them. Do not leave the Church. If the area you are in is not climate controlled you are outside the church. No cheating. If you are looking for a way around a rule, you are probably about to cheat and had best not attempt any deviations until you reach saint hood. Snacks and drinks are allowed in the Youth/Activity Centers and the Gym only. If you are in transit between these two locations you may not eat or drink. Do not open locked doors. If you have to do anything to a door that is more than just gently opening it, you are probably attempting to open a locked door. Stay out of the rafters, organ loft and Respect the church property. If you have to climb to get where you want to go and then you feel yourself having to balance on a beam high above the floor, chances are you are in the rafters. Sleep only in designated sleeping rooms. No hiding, food or drink in designated sleeping rooms. Go only where you are asked. No sneaking off to do your own thing. If we are playing a game and you're just sitting and watching/talking alone or with friends, it better be in the Youth/Activity Center. Do not touch the Drums, Piano, any musical instrument, Spot light, or electronic equipment in the building. If it looks like it might be fun to play with and you are not in the Youth Center, Activity Center or Gym don't mess with it. Do not dangle, hang or jump off of anything. Why do I even have to say this&ldots; Oh yea! Because someone will do it if I don't.
Expectations are as follows: Participate as you can Respect others and Listen Clean up after yourself The leader may randomly unlock a door from time to time.
10:15 California Dreamin' Lesson: FLASH! Gather your group together for a couple of pictures. Snap their pictures using a camera with a flash.
ASK: Do you still see the light of the flash? How about if you close your eyes? Do you see it? Why do we see the flash even after it's gone? How is that like the lingering impact of what we see in your world?
Say: That moment is past, but we'll always be able to remember it with the photograph. That's how our minds work too. Long after we've seen, heard, or read something, it lives on in our memories and can pop to the surface at any time. That's why it's so important for us to choose to focus on good things. What if you were Paparazzi and you hunted people? What" good" would you be doing? The people you hunted would feel trapped. Just like the "Hunted", you might feel your every move was being watched. Temptations, as well, can trap you into doing things that you really don't want to do. A free eagle and a caged eagle are both creations of God. They both eat fish, they both have big strong wings, they both are beautiful to behold. Yet they couldn't be more different. Though they're virtually identical, the distinctions are obvious-one is free and one is not. Their purposes are different, their potential is different, and their problem-solving methods are different. Each eagle's perspective of the world dictates its behavior in its environment. Humans, too, have different perspectives of the world. Your view of the world determines your purpose, potential, and ability to solve the problems you face. The teenage years are a crucial breaking point for forming the foundation of your views. The beliefs you embrace during this time in your lives will likely stay with you till you die. Research shows that an increasing number of teenagers don't know exactly what they believe or why they believe it. Tonight, maybe we will give you some memorable tools in guiding you on a journey that will, like the eagles, not keep you caged - but allow you to soar.
P.O.V. Youth will work together to create two "live" characters-one patterned after secular culture, the other patterned after Bible truth-then send them into several real-life scenarios to discover how the way we view the world affects how we deal with life. Needed: pencils, index cards, tape, UMYF Business Cards Name 4 youth as captains. Have the captains pick even teams. Have the captains from each team lead the following discussion. Team Leader 1, 2, 3, & 4 -Say: One at a time I would like each of you to share one belief you have about life. For example, someone might say: "I believe the bad you do comes back to you" or "I believe in myself." After everyone has shared, have a person from each team rotate clockwise and report to one of the other groups. Team Leader 1, 2, 3, & 4 -Say: One at a time I would like each of you to share where your belief came from; for example, "My mother told me" or "I heard it in a song." After everyone has shared, have a new person from each team tell the whole group what their team discussed.
Team Leader 1, 2, 3, & 4 -ASK: Why do you suppose we get our beliefs for life from different sources? Does it matter which sources you depend on to tell you how you should live? Why or why not? How much do celebrities influence what you believe is true about life? Explain.
Team Leader 1, 2, 3, & 4 -Say: Today we'll explore the beliefs promoted by celebrities and pop culture and see how they compare to the truth about life described in the Bible. The world's secular culture may try to sell you on its version of reality, but only the Bible can give you the truth about real life.
Lock-in Leader: Assign two of the four teams "pop-culture" and the other two "Christian values".
Pop Culture Team Leaders -Say: Our job is to come up with seven personality qualities that define what being "wise" in pop culture is all about. For example, we might list qualities such as: "You always protect the earth" or "You value your own self-fulfillment over all else." Our challenge is to make the qualities as specific and accurate as possible. We'll then write each trait on a separate index card.
Christian Values Team Leaders -Say: Our group is assigned to come up with seven personality qualities that define what being "wise" in life is all about from God's point of view. For example, we might list qualities such as these: "You're humble" or "You're willing to forgive people who hurt you." We'll then write each trait on a separate index card.
All Team Leaders -Say: Who here has ever played a computer role-playing game where you create a character and then guide it through several adventures? Ask some of those who raise their hands to describe how those computer games work.
All Team Leaders -Say: We're going to experience a similar kind of role-playing game. We're going to reprogram two people in this room to become characters in our own role-playing adventure. Choose one person in your group to reprogram as an interactive game character. All Team Leaders -Say: We can reprogram our character by assigning the seven personality qualities our group came up with earlier. These traits will dictate how our character will respond in all the situations we create. Have your group tape your seven traits onto the characters as a sign of "reprogramming." Then create a name for the character, write it on an index card, and tape it to his or her chin. Join together with an opposing view group and stand each group's character near each other. Review the personality qualities that define each character. Choose one of the two Team Leaders to continue to lead the combined group Combined Leader -Say: Now we're just about ready to take our two characters on a little adventure through the real world. I'm going to read a series of "Reality Master" scenarios and both groups' characters will act out the scene together. Every so often, I'll call out, "Freeze frame!" to stop the action so you can make a decision about what your character will do next. Before we start the action, we need a few other characters to act out some additional parts of the story. Now I need volunteers to play the following parts: Shannon, Mom, and Dad. Write each character's name on an index card, and tape it to the appropriate person's chin. Tell the characters to stay in their groups until they are cued and then just to come to the open space and follow the narration's instructions. Once all the characters are chosen and ready, start reading the following scenario:
Combined Leader -Say: We're going to start with "Pop Culture", "Christian Value" just remain still for now. Scenario 1: You're in your school hallway, carrying your books. You like coming to school, but not because of the classes. You like school because you have several classes with "that special person" in your life. With each step you take toward your next class, you feel more and more like you're falling in love. You think this could be the person you want to spend your life with. Around the corner, you find one of your school friends, Shannon. (Wait for Shannon to come to the front.) Shannon pulls you over to the corner of the room. (Wait for the action) "I'm sorry to be the one to have to tell you this," says Shannon, "but I thought it'd be best to hear it from a friend." You shake Shannon. "What is it?" (Wait for shaking) Shannon sighs. (Wait for sigh) "Well, it's like this. Last night the whole cheerleading squad went to the drive-in together. While we were there, we spied your true love making out with your best friend. They were in his red Mustang. Anyway, today it's the talk of the school. I'm sorry to have to tell you, but I thought you had a right to know." Freeze frame! Go back and act out the same scenario with "Christian Value" you.
After you've been through scenario 1 twice&ldots; ASK: Based on the personality traits you selected, how did the characters most likely deal with the situation? Why is the "Christian Value" character reaction best? If the characters did as you suggest, what do you think would be the long-term results or consequences of his or her actions? Explain.
After a few minutes of discussion, continue the action with "Pop Culture" first.
Scenario 2: Say: The rest of your day was awful. You worked for six hours at Pablo's House of Tacos, and now you're finally home-exhausted. Quietly, you step through the front door and tiptoe through the living room so you don't wake your mom and dad. Suddenly, you're mom appears in the hallway. (Wait for mom to suddenly appear.) She stands there with her hands on her hips glaring at you. (Wait for the action.) She says that the school called earlier today and reported you absent from 6th and 7th hours and demands an explanation. (Wait for mom to at least say," I want an explanation.") Your dad storms on to the scene. (Wait for the storm) He snatches your cell phone and declares that you won't be seeing it for at least 3 weeks. (Wait for dad to make his statement.) Freeze frame! Go back and act out the same scenario with "Christian Value" you.
After you've been through scenario 2 twice&ldots; ASK: Based on the personality traits you selected, how would your character most likely deal with this situation? Why is the "Christian Value" character reaction best? If the characters did as you suggest, what do you think would be the long-term results or consequences of his or her actions? Explain.
After a few minutes of discussion, continue the action with the third scenario again using "Pop Culture" first:
Scenario 3: Say: Your friend from church calls you the next day. He wants you to go out with the youth group to take in a movie. You almost say yes, but then he tells you that Jamie will be there, and you hesitate. You and Jamie have gotten to be close friends lately. You've been doing just about everything together. There really shouldn't be a problem, but lately your feelings have changed. (Wait for confused display of feelings) They're getting stronger, deeper, and you're not sure what to do about it. You don't think Jamie suspects. You don't think anybody suspects. But you're definitely feeling it, and it's all too confusing for you to handle. If it was like any other relationship, it would be easier to deal with. But it's not, because Jamie is a different race and a party boy. You know he drinks all the time and suspect he's into much deeper things. Freeze frame!
No need to go back and act it out again this time.
ASK: Based on the personality traits you selected, how would your character most likely deal with this situation? Why is the "Christian Value" character reaction best? If the characters did as you suggest, what do you think would be the long-term results or consequences of his or her actions? Explain.
Combined Leader -Say: Now let's make our interaction a little more personal. Find a partner and discuss the following questions. After each question, I'll have a few pairs report back to the whole group on what you've discussed.
Question 1: What did you discover about the Christlike character's actions and the secular world's character's actions?
Question 2: What does this experience tell you about the reliability of the world's pop culture to teach you about real life?
Question 3: What does this experience tell you about the reliability of the Bible to teach you about real life?
Question 4: What's the best way to learn the life lessons contained in the Bible?
Read Aloud: 2Timothy 3:16 All scripture [is] given by inspiration of God, and [is] profitable for doctrine, for reproof, for correction, for instruction in righteousness: Say: Pop culture and celebrities are not the only voices from the world fighting for your attention these days. And every voice you hear is trying to tell you how it thinks you should live. Examining what these voices have to say is fine, as long as you remember that only the Bible can show you the truth about real life.
Give each person a UMYF benediction business size card with a blank back and a pencil. Say: Now that you've had practice creating an imaginary character, you can use the same process on yourself-only this time it's real. On your card, write one character quality you want in your life. Consider all we've learned today as you think about the quality you want. Once the youth have finished, form a huddle, say the UMYF benediction then have them put the card in their wallet, purse or pocket in closing.
11:00 Paparazzi (Underground Church) The players are: Celebrities, Church, Fans, and Paparazzi All gather in one spot to begin the game. The Church is picked as a group of two or three and is given a set amount of time to go and hide. The Paparazzi become the Fans, and the Fans will become the Church for the next round. The Paparazzi's, (usually two) only purpose is to find the Church before the Celebrities can reach its sanctuary ending the game. They carry flash cameras or hand held strobes and flash unsuspecting Celebrities and Fans. The Fans, (usually two) are picked to begin the game. Fans must carry visible flashlights when they are moving. No other light sources from anyone are allowed. The Fans try to keep the Celebrities from going to Church. If a Fan tags a Celebrity, the Fan takes one Celebrity at a time and tosses them into the "Deranged Fans Collection" in our court yard, weather permitting. (If you don't have a court yard use any secluded room and keep only 4 Celebrities at a time. When the 5th is caught and brought to the collection the 1st gets out.) Our court yard has 14 doors that lead back into the church at various levels and only one is open from the outside at a time. (We keep changing it during the round to make it more fun). The Celebrities must find the open door to return to the game. The Celebrities try to find and hide with the Church without being tagged by the Fans or giving away where the Church is to the Paparazzi. Celebrities may leave the Church and bring other Celebrities to it. If a Fan finds the Church they are not permitted to hang around, the Celebrity has made it to sanctuary. When the Church grows to include 1/3 of the total non-original church Celebrities the round is over and the Celebrities have survived!
1:00 Fine Dining Yum, good food
1:30 VIP Hunt Tube Darts Protect Your VIP, or you lose. Use 1' PVC pipe cut into 30" lengths, then it's basically like paint ball without the mess! Here's the really cool part, Nerf darts will fly the length of our gym - the long way - when loaded in the pipe and blown down its full length. We found the suction tipped ones went about half as far as the round tipped Velcro or other. Your goal is to get your VIP to the flag/cell phone and take it back to your side of the gym before your VIP gets shot. ONLY the VIP can grab the flag and bring it back to base Let the kids come up with the rest of the rules - like can they use obstacles, what happens when someone other than the VIP is shot, is there a time limit between rounds?
2:30 Hanging in the Crib Version 2 Dance and/or Make Your Own Celebs Movie! (No Video Games) Celebrity Interview Ideas: Finding out your broke You have 10 illegitimate children After drunken car crash On Oprah because your fat New dance routine Lip singing to your favorite song
3:00 Find the Producer (Find the Youth Dude) Have kids form teams of 6-ish well-mixed people, and give each team the same clue at the same time to start the game. After kids figure out the clues, have them stay as a team to search the church building and find Kris with or without the item. When they find Kris he'll give them a buck or two. Then they return to the Activity Center to buy their next clue. All clues cost a buck. The team with the most bucks wins. Hint: don't make a commotion when you find Kris, you'll be tipping other teams off as to where he is.
1. Raised in a cabin when I was five, Legal tender is where I now reside. Honest, they called me; the show was my last. Funny how things turn out; I'm on a coin, alas. Tell me what it is to get your next clue, let me see one for a buck.
2. I'm worth a thousand words, When younger, we looked like nerds. Tell me what it is to get your next clue, let me see one for a buck.
3. They're sometimes hung with care And can even stink up the air. Tell me what it is to get your next clue, let me see one for a buck.
4. Drilled and twisted these are the best Keep it together, when put to the test Tell me what it is to get your next clue, let me see one for a buck.
5. Lunches inside no longer hide Just before service you might if you're five Tell me what it is to get your next clue, let me see one for a buck.
6. Right next to the sink I like to stay For drying your hands many times a day Tell me what it is to get your next clue, let me see one for a buck.
7. I hold your rubbish Both day and night And sit on the floor Usually in plain sight Tell me what it is to get your next clue, let me see one for a buck.
8. Filled to the top with water that's cold There better be more than half left In the glass Kris beholds Tell me what it is to get your next clue, let me see one for a buck.
9. Wipe your feet as you enter the door Only the red ones from off of the floor Tell me what it is to get your next clue, let me see one for a buck.
10. This one will surly end the game Bring me a hymnal with cross and fame Tell me what it is to get your next clue, let me see one for a buck.
4:00 Poser Blob!!! When tagged you become part of the blob. The blob starts with people. Each time the/a blob reaches 8 the blob splits into 4's. Play until everyone is caught.
5:00 Movie time Ultimate Gift When his rich grandfather, Howard "Red" Stevens (portrayed by James Garner) died, Jason (Drew Fuller) thought he was going to inherit a piece of the old man's multi-billion dollar estate, but it came with a condition. In order to get his share of the willed inheritance, Jason must complete 12 separate assignments within a year. Each assignment is centered around a "gift". Gifts of money, friends and learning are among the dozen that Jason must perform before he is eligible for the mysterious "Ultimate Gift" his grandfather's will has for him. At one point everything is taken from him and he lives as a homeless man; another time he visits a developing country where even old library books are a treasure. Along the way, the movie spins a side story that was not in the novel, adding a romantic interest
6:30 Im a Celebrity&ldots;.Get Me Out of Here!!! Clean Up, so you can leave
7:00 Go Home! |
